Steam

Beat Hazard Now Offers In-Game Rewards To Steam Trading Card Collectors [Updated]

Beat Hazard Now Offers In-Game Rewards To Steam Trading Card Collectors [Updated]

[Update: Hours after this post was written, game creator Steve Hunt has revised his plans, now offering the Gold Ship behind the Foil Badge, placing a new Mini-Gold Ship behind the Level 1 Badge, and putting the now cosmetic only Dragon Ship with the Level 5 Badge. Offering an apology on the Steam forums, He [...]

The Night of the Rabbit Review

The Night of the Rabbit Review

While there may be some other fantastic titles out there, Germany really does seem to be the force that is keeping point and click adventure games alive. Daedalic Entertainment is at the forefront releasing games at what I would swear is a per month basis, but is actually at a much more sensible pace. They [...]

Steam Trading Cards: A History for the Uninitiated and the Sane

Steam Trading Cards: A History for the Uninitiated and the Sane

The past year or so has been an interesting one for gamers hooked into the personal computer’s most popular marketplace, Steam. In August of last year, Valve launched Greenlight, a service which aims to give publishing power to the people when it comes to unproven developers. In December of that year, Steam launched Big Picture [...]

Broke and Bored: Warframe

Broke and Bored: Warframe

We’re back with another installment of Broke and Bored, Geekenstein’s original video series that has David and myself drunkenly scouring the Internet for the best free-to-play titles available. We’re broke, bored, drunk, and coming at you exclusively on Geekenstein every Friday! In this episode we tackle Warframe, a game about raging wars from within frames… or something like that.

The Swapper Interview with Olli Harjola and Tom Jubert

The Swapper Interview with Olli Harjola and Tom Jubert

We talked to Olli Harjola and Tom Jubert of Facepalm Games about The Swapper, a puzzle game about navigating an abandoned research facility using a gun that clones you. The plot looks to be a fascinating examination into the philosophical quandaries of cloning and the whole package is wrapped in a beautiful art style composed [...]

Sanctum 2 Review

Sanctum 2 Review

The original Sanctum was a gem that stood out from the rest of tower defense games on the PC and Mac in 2011. It blended the hectic action of first-person shooters with the strategic placement and upgrades of the tower defense genre. While it was a great game that certainly felt unique, it suffered from [...]

Divekick Interview with Adam Heart and Dave Lang

Divekick Interview with Adam Heart and Dave Lang

Easily one of the most interesting games we’ve seen of late, Divekick seeks to simplify the fighting game genre by skipping the learning process of combos and jumping right to the head games. With only two inputs, dive and kick, you have to headshot your way through one of the most colorful casts of characters [...]

Go Home Dinosaurs Review

Go Home Dinosaurs Review

Go home, dinosaurs. You’re drunk! Whenever I’m bored, chances are I will turn to a tower defense game before the latest blockbuster. The genre is so welcoming for those of us who prefer a pick-up-and-play style adventure when we are strapped for time, but still want to get in some good ol’ fashioned video gaming. [...]

ShootMania Storm Review

ShootMania Storm Review

Nadeo took the PC racing scene by storm with their flagship title, TrackMania. For a game that launched in 2003, it’s still going strong with well over 11 million players. The success of TrackMania might have been due to the level of stripping down the game into a relatively basic experience, and then opening it [...]

Slam Bolt Scrappers Review

Slam Bolt Scrappers Review

In the video game studio kitchen, it seems that everyone knows the recipe for success: Cool bad ass character Crazy environment Awesome weapons Interesting story Multiplayer Now, what happens when you don’t want to follow the recipe and instead try to create something brand new using old ideas? Well, that’s what we’re going to find [...]

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