Munin: The Historical Geekenstein Review

Preservation edition · October 3, 2026 · Geekenstein Editorial

Historical source: Alex Santa Maria, June 19, 2014. This edition contains a newly written, condensed account of the original coverage, with historical opinions attributed to their author. It is not the original article or a new firsthand review.

A PC puzzle-platformer assessed in 2014

Santa Maria reviewed Gojira’s Munin on PC for Geekenstein on June 19, 2014. Its Norse-inspired premise had Loki transform the raven Munin into a girl and scatter her feathers. Players rotated sections of the environment while navigating the character to collect them. The review concerned the PC version rather than a hands-on test of the mobile editions.

Working out the room

The reviewer enjoyed logically discovering paths through the rotating environments. Later levels introduced moving platforms, rolling stones and water that had to be directed into reservoirs. He described 77 levels and steep increases in difficulty. Loose physics sometimes frustrated him, but occasionally made an improvised solution feel rewarding.

Solving did not always mean succeeding

Santa Maria’s principal criticism concerned executing a solution with simultaneous keyboard movement and mouse-controlled rotation. Repeated character deaths could make a puzzle frustrating even after he understood it. He believed the control arrangement suited touch interaction better, but that was a hypothesis about mobile play rather than a tested conclusion.

The artwork was a strength

The reviewer praised the vivid, painted appearance and the way rotated sections continued to fit their surroundings. He liked the character art as well. Those qualities gave the game a memorable presentation, but did not outweigh the control friction in his assessment of the PC release.

The historical verdict and its limits

Santa Maria found the PC edition underwhelming and questioned its price relative to the then-announced mobile versions. This edition does not treat those old prices or release plans as current offers. His negative recommendation concerned the reviewed build and input scheme; no new playtest, score or mobile recommendation is supplied.

Feathers, artwork and two different checklists

Editorial follow-up · Geekenstein Editorial · October 6, 2026

Collecting feathers is part of Munin’s puzzle progression in the review above. Its current Steam page separately lists Steam Trading Cards. Completing a puzzle and obtaining an inventory item are different accomplishments; the store feature does not change Santa Maria’s dated assessment of the controls.

For that second collection, read KLXCards’ guide to Steam cards, badges and collection records. Munin is Steam app 281750. The PC listing is the identity to use here, rather than assuming that the mobile editions discussed in 2014 use the same platform collection.

  1. Keep a feather-progress checklist separate from a Steam inventory checklist.
  2. Record the item’s exact name, game and date observed before matching similar artwork.
  3. Decide whether your goal is documenting the art you have or investigating a badge. A complete puzzle run is not evidence of a complete card set.

Check Steam’s official FAQ before planning drops or crafting. This follow-up adds a collecting reference, not a new playtest or permission to reproduce the game’s artwork.

Preservation source and omissions

The historical article container was recovered from a Common Crawl capture dated 2017-07-28. The full original prose, author biography, advertisements and third-party media are not republished. Archive availability alone does not grant reuse rights. The original publication date is shown only where verified.

Common Crawl source file (compressed archive record; capture timestamp 20170728150358).

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